Of course it would be great to play any game on any device at low latency for low cost. The issue is, everyone is focused so much on the advantages of Stadia-like services we forget all the INHERENT downsides. They probably still offer it somewhere, but its not a priority for their sales, and I seriously doubt it represents even a small portion of their console ownership. I'd challenge you to start at and find it I can't. Microsoft did announce that "Xbox subscription" service at some point. That's still expensive for some people, I'm not trying to be insensitive. Yes, of course, that's why I said "$400 on the high end". The funny thing is, at least in my experience, it's the "serious" gamers who have the best internet and thus would be most eligible for these services, yet would also be most likely to want the best quality experience (audio, visual, input lag).
That's the flaw of all of these services there's no way they can be offered at a cost competitive rate to running code inside the house, and that's not even considering internet speeds. That's not where the money is at (in consoles, its DEFINITELY where the money is at in mobile). Services like Stadia or xCloud will cater well to the casual gaming crowd 10 hours or less per month, not seriously invested. Even Xbox Live Gold/PS+ isn't cheaper than that, and that's a FAR simpler service to run versus cloud streaming. I haven't seen any "production" cloud streaming service that cheap some can be cheaper if you don't play a lot, as they bill per hour of active time. Even on the high end, it's a $400 (PS4P) cost spread over 4 or more years, which can work out to as low as $10/month. Of course gamers want everything for free, but gamers are generally smarter and more conservative than the average population (see the whole Epic Games Store debacle right now).Ĭonsoles are exceedingly cheap nowadays. Samael one of them, don't remember the rest, sorry! They even added in the Deathinitive Edition, the 3 inaccessible as of before items, at least for GOG version Pauldron of the Horseman, reward for playing Darksiders 1, given to you from having 1 Darksiders 1 achievement in steam while playing darksiders 2 (in the Deathinitive Muria in Tri-Stone simply gives it to you), Chaos Fang Scythe, reward for BEATING Darksiders 1, given to you from having the "beating Darksiders 1" achievement in steam while playing darksiders 2 (in the Deathinitive you get it much later, probably in land of the dead) and the Crow Armor set, which had been a timed event from THQ's servers and given to you for a limited time only, now in the Deathinitive, you get it some point later, through exploration.I'm not certain about this.
Thanks Looting System has been redesigned and renovated! Tome no longer gives you items that had been part of DLC content, before! You now have to actually EARN them! Either from beating bosses, or from exploring hard to reach areas! Some of the previously existing DLC items (not all, though) got upgraded, so now they scale with your level (like Abyssal Armor and Beliar's Trident, the only items that did that in the past)! The DLC campaigns can be accessed only through interaction with in-game NPCs.
I'm very happy about it but after I install it, I noticed that the DLCS were not present in the game.
Nightmarekiller: I bought Darksiders 2 and after a while when the Deathinitive Edition was released, I received through email a notification for it that it was added to my game list.